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  1. #1
    maple9300's Avatar
       maple9300 is offline Deckhand
    My Pirate101 Character is a Swashbuckler

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      •  Gin no Melody
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    Resistance Calculation

    I can't believed I haven't asked this until now. So between the two games, resistance in Pirate101 works differently than Wizard101. In Wizard, resistances are based on percentage, but how is resistance calculated in Pirate?

    Thanks!
    Amanda Nightingale, 70 Swashbuckler; Sly Emily Kidd, 70 Musketeer; Lucy Everheart, 70 Witchdoctor; ​Charming Adrian, 70 Buccaneer; Clever Irene, 70 Privateer; Silver Melody, 70 Swashbuckler




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  3. #2
    Stephanie's Avatar
       Stephanie is offline Rookie
    My Pirate101 Character is a Privateer

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      •  Dandy Stephanie
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    Re: Resistance Calculation

    Pirate101 is less of a gear-stats-based game than Wizard101. In Wiz, you can get immunity to fire damage and set for fire bosses or fire opponents, but in Pirate you can't do that.

    There is a stat called armor which is somewhat like resist, but it's really not worth focusing on because the stat benefits from gear are so small compared to, say, having a Valor's Fortress that can give -50% incoming damage for 5 turns. It could be an interesting experiment to max out the armor and see how much of a difference it makes, but there is a reason why people tend to go for castable cards like Valor's Fortress or Walk in Darkness rather than high armor haha.
    Last edited by Stephanie; 03-19-2019 at 10:24 PM.
    Stephanie Dawnheart in Wizard101 ⚫ Dandy Stephanie in Pirate101



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  5. #3
    Willowdreamer's Avatar
       Willowdreamer is online now Wiki Master
    My Pirate101 Character is a Witchdoctor
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    Re: Resistance Calculation

    Quote Originally Posted by maple9300 View Post
    I can't believed I haven't asked this until now. So between the two games, resistance in Pirate101 works differently than Wizard101. In Wizard, resistances are based on percentage, but how is resistance calculated in Pirate?

    Thanks!
    I think it works as a straight-up comparison between the attacking unit's Weapon Power and the defending unit's Armor or Resist stat. Add in a dash of Accuracy versus Dodgy to determine whether the defending unit would Block or Dodge (or even Resist, in the case of a huge imbalance - like when a pirate forgets to equip a weapon), and the result is applied to the damage range of the weapon's base attack.

    At least that's how I see it.





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  7. #4
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    Re: Resistance Calculation

    Armor and Resist is simply subtractive. In some ways this is good like being able to be immune only against lower level mobs, but at the same time not so great because it isn't proportional to criticals (I don't think anyone confirmed if but I'm 80% sure it isn't). Just like weapon power, Armor/Resist also has a bounds ranging between 50-100% of the stat. For example, having 104 armor means you will defend 52-104 damage of physical attacks (red).

    Armor and Resist would only be useful if the game didn't reach the point of criticals and burst damage, and you're better off investing in Health and even Dodge.
    EDIT: As you can see in my signature, Armor/Resist's relevance is debatable.
    Last edited by CompanionMechanics; 03-20-2019 at 01:04 PM.

    Who said this game was easy?




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