Shadow's Guide to RolePlay Lore: Places.

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Arcadia, City of the Harmonious (The Hoodoo Master, The Undead Obeah):
This is exactly what it sounds like.It is a place of harmony with the natural world,inhabitted by and ruled by mighty turtle races from who-knows-where.They are aged,and wise.The people focus their time on playing music,pastorialism,shamanism,and philosophy.

It is surrounded by lush mountains and brilliant meadows,with gazebo-like structures filling it and tying it to the rest of the world.The people do not focus on war,most know not how,or even why to fight,and their worldview bases itself on the belief that resources are not limited.

Despite it's utopian appearance,it is nonetheless filled with an ominous air.A former leader of this place was a turtle named Agartha.He strived for knowledge,and power,greater than what can be comprehended by mere mortals.He sought the power in forbidden places,and was exiled,but not before he laid a curse on the city,that it's infinite resources would become limited,and discord would prevail.

Heroes stopped the monster,demanded he revoke the curse,which he did not,and so was imprisoned at the bottom of the city,in a complex dungeon,his curse resting with him.Until one would seek to rouse him from his sleep...

Azalca (The Hoodoo Master):
Azalca,is the most recent city.When Azteca was destroyed by Morganthe, the Cities suffered a major blow from its obliteration. There were secrets and items of power that they had yet to completely attain or unveil, and the world's destruction happened too quickly for them to strip the world clean of everything of value. Oh, and they tried to dredge up that which was lost from the souls and ruins of the world, but the Void consumed almost everything and there were few souls that made it into Tenebrous to reveal much. You see, the Cities had no proper correlation to Azteca's vibrant life, and thus they began to think that the world and it's treasures were forever lost.

Then Shadowmoor rose from the grave...

Shadowmoor is in many ways the odd man out among the Cities, primarily because it resurrected itself. No other city was wiped off the face of the earth before they fell. In fact, their Fall was always a result from it's leaders/denizens making a deal with the First City to become Fallen instead of being wiped off the face of the world. However, Shadowmoor rose from the Grave without the help of the First City and chose to become among the other Cities, for it was also forsaken from the rest of the worlds though they still hold some resentment because of it.t

Because of this, people began to think: If a city can bring itself back from oblivion, can the Fallen Citied bring a dead city back to life?

With the City of the Deathless giving the other Cities access to the Mirrored Veil, the Cities began to scour these worlds and Beyond for as many semblances of Azteca the could find. Souls were bought for high prices to help guide their hand. relics were studied and used as conduits of ancient power. Even the Spirits of Azteca were saved from oblivion once Shadowmoor frantically consecrated their shrines to them and built ones for those without. In exchange for their salvation from nameless oblivion, they aided in helping bring life into this great machination amongst Fallen Cities. And not too long ago (in the RP storyline that is), things have begun to be set in motion. The rituals have commenced and the Cities are reveling and riling themselves up to feed this energy to the dead world.

And it has begun to show results! There is a conflux of Life felt from the First City. Secrets and Souls from dead Azteca are flocking to this cauldron of creation. Some have said that notes of the Great Song are repeating themselves there. There are even echos heralding from lost Knossos apparent! Wait..

As we speak, things are getting out of the Cities' hands. They tries to focus on Azteca, but it seems that this new city has other ideas. the old Aquillan Empire is whispering in the primordial chaos. the circles and machinery used to start this thing have begun to grow new and unnatural varieties of foliage that have either been long dead or have never existed. Omar Underwood once said that the site has been where he has heard a twisted chorus of the Song of Berserk Growth and had half his hair being like grass to prove it.

The Cities tried to control it, but to no avail. This new City will not allow itself to be tamed, it seemed. Then again, this is probably how it should be. What happens now is out of the hands of the Denizens, for good or for ill. What it will eventually become, no one is quite sure. They only know one thing for certain:

The Primal City of Azalca shall bring untamed Life to the Cities devoid of anything natural. Mechanisme couldn't breed it. Tenebrous will never subjugate it. the Brass City won't ever tame it. only the First City can influence it and the Ghost city can enlighten it.That which was wild will live wild once more.

The Black (Alohi34779):
This is the home of a being from before, during, and after time. It's creator, Zeit, is also the maker of time. In fact, he is time. This world or plane is unique in that it was developed from the ruins of the Dead Reality, Spiral 1, or the encursed world.

Buyan (The Hoodoo Master, The Undead Obeah):
This is a tiny island,that Koschei used to hide his phylacteri.Koschei the Deathless keeps his soul hidden there, secreted inside a needle placed inside an egg in the mystical oak-tree; other legends call the island the source of all weather, created there and sent forth into the world by the god Perun.

The Dark Lands (Ezio Aditore):
Only a handful of people have entered the Dark Lands and survived. It is a magic place made purely of dark magic. It is unknown who exactly created the Dark Lands, but some theorize that it was a powerful demon. The only way to enter the Dark Lands involves having an item that originated there, and using powerful magic. Once someone has obtained such an item and preformed said magic, it will lead them to one of the entrances to the Dark Lands. There are many entrances. At least one in every known thread of the Spiral, but no one can find them without the requirements stated previously. The Dark Lands also have several docks. Again, at least one for each known thread of the Spiral.
The Dark Lands have a red sky and no sun. Nobody knows exactly how there is light during daytime there. Clouds are always black, so the only way to tell if one is a storm cloud is if red lighting is shooting out of it. Vegetation in the Dark Lands is almost never safe and is always a dark black color. Pretty much everything in the Dark Lands is black. Rocks, plants, creatures, etc.
The Dark Lands are known to hold many dangerous things, such as Illusion Crystals, petrifying stones, and more.
Many creatures live there, but none of them are friendly. A few are sentient, many are not. For example, there are tribes of demonic humanoids that appear to be nothing but three-dimensional silhouettes with glowing white eyes. These people are sentient, and normally hostile. There is also at least one known tribe of large, sentient wolves who are also very hostile. There are also some creatures, like the giant spiders or snakes, who are not sentient and simply have an instinct to kill everything in sight. Many of the creatures in the Dark Lands, such as the previously mentioned snakes, are venomous. And not all creatures in the Dark Lands are known of. The Dark Lands are also the home to a draconic demon known as Cain.
Allinall, the Dark Lands is a living nightmare to anyone who goes in and somehow survives long enough to get out.
Affiliated Characters: Deili, Ivo Hache, Jonathan Shade, Cain, Matchitehew, Cody Hewson, and Parmanius Cirilio.

Execution Isles (Alohi34779, The Hoodoo Master):
The isles rests on the edge of all worlds discovered or not in all the spiral. It is the home to many unique creatures who don't belong anywhere else. The isles are guarded by a banshee who rarely lets any mortal past and a bone dragon who keeps immortals from passing in, unless they need a home they can't find elsewhere.

Execution isles are filled with thugs and criminals, who may or may not be wanted on some worlds. Some of the inhabitants however, are better than they look, but don't want to leave the city that is ruled by Talon the Conqueror. He, as well as some of the inhabitants of Execution Isles can be found at this link: Crew of the Screaming Spirit.

The isles has many acres in one world upon all of them. It is basically a trans-dimensional pocket that has many tears in it's frame. As a result of it not being in one place, many different creatures teleport there accidentally from unknowingly walking into the tears of the fabrics of reality, that is the kingdom of the Execution Isles.The Execution Isles was a prison at one time, owned by Shadowmoor, a famous city that was banished to the spirit world. Now, however it is a piece of history long forgotten by all the residents of the spiral.

The Execution Isles are inhabited by creatures, some of which can be found no where else in the spiral, because they come from parallel spirals.

Talon the Conqueror was literally born in shadow, so he is one of the most powerful Shadowmancers. He has bathed in the river styx for a full week countless lifetimes ago, which granted him invincibility and immortality. However, since bathing in the Styx for that long is impossible without disintegrating, Talon had to serve 5,000 years in Tartarus, before he was released by agents of Khaos. He was also robbed of his former race, instead of serving another 10,000, adding onto 5,000 years in the dungeon of Hades.

After Talon was released, however he founded the Execution Isles of the spiral, a near abandoned and long forgotten, (except by the residents of the isles) prison, that was, in ancient times used to extinguish immoral and evil souls in the most painful way possible, all behind the curtains of the edge of all the spiral.

Fallen Cities (The Hoodoo Master
, The Undead Obeah):
The phenomenon of the Fallen Cities is an ancient and rare occurrence. No one knows what the First City was like before it Fell, but since the Shattering of the First World, a place periodically is torn out of the fabric of the Spiral and left in the Limbo between different realities. There seems to be no method to this occurrence, since there is no set time before a Fall, no way they seem to match save for the fact that they vanish cataclysmically, or even how each one runs. They do, however, share some similar traits:

-Death Shuns the Fallen Cities
-The Cities have Something to Sell
-The Worlds of the Spiral have Forsaken them
-Those Who Live Beyond the Spiral Flock to the Cities
-They May be Severed, but They Are Not Isolat
-Finally, Something Seems to hold sway over the Cities

The Fallen City (The Hoodoo Master):
The Fallen Cities are numerous, but when one says "the Fallen City", all know which one they mean. It's an ancient place where the lost and destroyed find their way to be reused or sold. countless buildings, houses, and palaces have found their way here, some through shadowy deals, some for retribution, and some simply for the fun of it. Throughout the city many forces are at work as they set plans in motion, undo their rivals, and further their ambitions. Called the First City, the Great Market, the Bazaar of the Fallen Cities, and the Vaniched City, the true name has been lost to the ravages of time, though some would say that the so-called Archons and certain informed characters in the city.

As the First City to be brought beyond the Spiral, this port is largely considered to be the, the Intermediary between the the Cities. It's here where most of their internal conflicts are settled and where a majority of trade between them take place. As for it's relations with the Spiral at large, it strangely has the least interference and the most. The City itself never directly intervenes in the affairs of the Spiral save for very rare occasions. However, the fact that it's the crossroads of the other cities means that the schemers of the Spiral always begin their infiltration here. No large plays have yet to be made, but certain characters within the Cities and outside it foresee that the likelihood of a secret war over the Currencies and Secrets that flow down here is high.

The City is a peculiar sight to say the least. It's a hodgepodge of boulevards, plazas, alleys, and streets from various eras and time periods. Unlike some other places, it's not exactly thrown together. You can see some effort was made to make it flow together and they sometimes succeed exponentially. The magnificence of Embassy Rd is a perfect example, with the architecture flowing seamlessly from the styles o one City to another. On the other hand, some streets have been known to pick themselves up and move across the river to better neighborhoods, which just undos these attempts. Because of this, mapping out the city is almost impossible, since whole Districts shuffle around with a moment's notice.But what can you do when your city has a will and agenda of it's own?

The sky, or what could be taken as a sky, adds on to the strangeness of the Fallen City. it has no real sky, per say, just an infinite blanket of darkness. there are strange spheres that could be considered stars, but they don't act like stars and are infamous for rearranging themselves. Except on rare occasion, there is no sun that bathes the city with light (unless you consider the rare visit by the Shadow Sun to be it). Also, there's the issues with the Sanguine Moon. Now when it's a New moon, it's silvery and full like a normal full moon would be. Then it begins to fill with red light until it becomes blood red. Since this makes said moon exceptionally heavy, it is known to sometimes fall and crash into the city below, be that Tenebrous or the First City (they share said moon). This obviously causes massive damage that will rebuild itself and enough casualties to keep them dead for three whole days (Fallen Cities, am I right?). After that it floats back up and slowly wanes, expunging it's sanguine color through a thick fog the color of rust. After a fog-filled waning, the moon becomes a silvery white and the cycle occurs all over again.

Finally, there is the greatest draw of the First City: The Characters within it and the City itself. This place, more than the other Cities, runs of the characters that drive the machinations that dictate every aspect of the city. The enigmatic Mr. Wright always has his ear out for secrets and clues to add in his paper. The Broker of Secrets and the Scandalmonger seek to divulge the darkest deeds of the city's denizens for blackmail and/or amusement. The Carnival is run by the one and only Mr. Pennycoat. The rooftops are controlled by the lackeys of a young chimney sweep. the Blackwater Syndicate, locally called the "Cabbage Mafia", helps smuggle contraband in and out of the city and occasionally beyond. Another batch of criminals is under the employ of La Marchesa. There is a band of revolutionaries who aspire to raise the Cities back to the Spiral, that is, if they don't blow them up first.

These people and mere are what keeps the city running and ever-changing. However, the greatest hero, villain, visionary, and destroyer of this city are the Masters and the City Itself. The City has a mind of it's own, shifting itself at will and usually without anyone's consent. The place even has some traits of personality, like how it's shrewd, hates anything from Krokotopia and would destroy itself before it made a bad bargain. The Masters on the other hand are the local name of the figures who have been "collecting" these cities. Little is openly known about them in the Spiral, which sees them as a dark cabal of figures tearing what they will out of the fabric of the Spiral. However, even the most secretive figures in the Cities scoff at this notion. The entities in question are too conflicted and colorful to have much ulterior motives as a whole. Nevertheless, despite the rumors that they represent themselves as the major players in the Cities, their motives remain unknown and their end goals obscure.

Forge of Hurt (Alohi34779):
Using the forge of destruction creates something that is pain forged, which if used that item can cause massive physical sufferings stemming from the part of the body that uses the pain forged item.

The Graveyard (Alohi34779, minor edit by me):
The place where all who were not claimed by an afterlife, or remain in the world of the living go after death. The graveyard is filled with more dead than one can imagine. It looks like a sort of parallel Spiral, where everything is darkness. There is only one way to enter it and presumable no way to exit. That is, meddling with the mysteries of the unknown pieces of teleportation, transportation, shadow magic, warp magic, etc. Basically, the graveyard is the void between planes and dimensions. There is currently only one living thing in the Graveyard, who I will not get into.

Isle of the Apples (The Hoodoo Master):
In the days of the Old Ways,the Isle of the Apples was considered a center for magical workings,the very heart of the High Priests and Priestesses of the Old Ways.It was an Island,located off of the mainland of Avalon,shrouded in the mist and magically hidden.These Priests and Priestesses,at least most of them,were chosen from birth,and raised under the ranks,tested,taught magics of various origins.For th first seven years,they were taught manners,and the basics of living in society.In the next seven years,they were taught of the nature of magical creatures,magical items,and different plants.On the last seven years they were taught some modern Wizard Magic,Avalonian Druid Magic,Fayrie Magics and the Old Ways,that juggle Life and Death in their hands.Then,they were tested,and those that made it through were at the high position.Those that did not,went out to use their powers in other ways.King Artorius's father desecrated the Isle of the Apples,and left it deprived of it's magics.Since then,very few have even dared venture there,but Anna,with the help of her sister Mirabelle,earned it's high ranks right after being evicted from Avalon,and was forced to leave it too.It's Ways are still shrouded in mystery,waiting to be restored...

Isle of the Gjahtarit (Alohi34779):
The founding of the Magjistare Order occured here and this is where their main base of operations is held. The Old World is bursting with life, tropical jungles, and hot sand on the beaches. It's very similar to the Amazon jungles, Sahara Desert, and Indian plazas and palaces. It's extremely hot in some places, but likewise, cold in other parts. At the center of the island rests a millenia old temple, built as a tunnel under the island and into the water and magma around it.

Mechanisme, The Filigree City (The Hoodoo Master, The Undead Obeah):
Several hundred years before,a gambler and a monk embarked,on a long trek through the endless prairies of the North.They had a fierce debate,about chance and Fate,and to resolve they agreed a game of cards should be played.The game went on all day,and they played and played.People gathered,placing bets on the monk,and the gambler.

Each time it seemed one would win,the balance was tipped to the other.They continued to play,and an entire city built around them.The gambler was about to win,clearly claiming that he had the right,and the monk then swore that by his blessing he wouldn't win.

The gambler laughed,and died before he could play his cards,so the truth of the matter was never settled.The city itself was a wonderful place with a few chapels,lovely squares,and a fine clocktower,that pulses throughout the city echoing it's power.

The Filigree City's location prior to it's fall is unknown.The buildings are in a baroque style,with all the ornamentations that come with it,and ubiquitous gargoyles.The entire city,was a center of scientific achievement,as they reveled in the creation of clockworks.

Three most famous groupings of clockworks were the Valencian clockworks,the MArleybonean,and the Filigree's.Their designs differed,and Valencian ones are some of the best developed.Mechanisme's were some of the earliest.The entire city was filled with clocks.

The city as a whole eventually became obsessed with the finality of death and in their own way revolted against it through their alchemy and science. However, their battle between Life and Death didn't stop at possessing automatons with the Dead. They also bound powerful forces to said dolls, creating incredibly dangerous creatures and people. Also, they somehow learned how to extend their own lives by imbuing enchanted metals into their flash and bones. This gave them access to new forms of magic and was perfected so that not only did they delay death, but they were dazzling to look upon.

However, their advances went too far. Soon whole quarters traded away their bodies for metal suits in an attempt to create "immortality". This craze is where several people drew the line, claiming that this process took away a piece of their humanity (or whatever their race is). Also, the dolls started to go berserk due to the trauma of their binding, their longing to return to the Other Side, and/or being an entity that would have best been left alone.

After several years of tense peace, a string of events and deed done on all sides caused a civil war to break out. A metallic aristocracy tried to silence an enraged working class, which had moved on to a dieselpunk style. The working class began a riot which cried for the destruction of the Automatons. Finally, the steam-powered Possessed began to overthrow the Baroque ruling class for their insolence and abuse towards them. After decades of civil war, society was beginning to crumble and the city was tearing itself apart.

This is where the First City decided to intervene. Offering it's services to all sides, who agreed to it's aid, both the Masters and the Archons agreed that if the city was so bent on ripping itself to shreds, who are they to deny their craving? So, they instigated a massive battle and the factions began to zealously fight each other in the streets. As they fought, the Cities fed upon it and together the began to spell M├ęchanisme's doom. By the time they realized that they were tricked, it was too late as cyclonic winds flew from the heavens. After an hour of world-wracking winds, the city was ripped to shreds and torn form the earth where it stood. However, the Fallen Cities would not waste such potential. It shared their defiance of Death, but it needs to be cured of it's hubris in a way that mere desecration wouldn't supply.

Well of Spirits
(The Hoodoo Master
, The Undead Obeah):
The place the Well resides in the Duat is Between the 7th and 8th Hours of Night, absorbing both the chaotic battles between the battle against Aphosis and the glowing isle of Sokar, the Underworld Hawk. The world itself is in a shifting twilight, sometimes pitch lack or with rays of light painting the world around it. The ground is a labyrinth if great masses of of earth floating in space at shifting heights, causing it to be very mobile and ever-shifting, though not that hard to traverse They are rather small in nature and usually hold abandoned huts, strange foliage, and ancient landmarks dotting this and that. Some of The Lords reside in much larger places, each a ghostly memory of an ancient place in Krok.The world is a shadowy collection of memories that were lost to the waters of time. It houses that which is destroyed by petty mortal quarrels and replenishes them to their former glory, although shadows of what they once were. the concept of the design of the worlds came from a beautiful part of the Karahnan Barraks, were mostly maunders resided in and where small chunks of land float with wooden bridges in a space devoid of light save for torches. The world is like that, except the land masses come in much larger sizes, the chains and paths from one island to another are huge, and there are lights coating like tiny suns, each being the interest of memories of the living in the memories that the Well holds. Also, the design captured the idea of shattered dreams and memories strung together on order to keep them alive. That it the beauty and purpose of the Well of Spirits.It is ruled by the ascended first krok king of Krokotopia called the Scorpion Narmer,Scorpion Lord,or Scorpion King,as he assumed the form of a scorpion,and those who have greatly contributed to the Well,were picked by the King himself and made Lords of the Well,Eight of them in total.

Shadowmoor (The Hoodoo Master, The Undead Obeah):
Also known as the City of the Deathless, Shadowmoor fell during the Polarian War,making it the most recent of the Fallen Cities.The city itself had always been on the line between the Spirit World,and the Material World,although,never fully.It's exact location is unknown.Many place it in Darkmoor.Some POlaris,and others say it moved around the Spiral,throughout the year following the solstice.

The city was known for it's magnificent veneration of every single spirit in the Spiral,be they dark or light.Most of these are Greater Spirits and Immortals,gods of every empire.St Lucio,First Bishop of Shadowmoor,founded the Shrine of the Nameless God,in honor of the Spiral's Creator,and the grand structure that is the City of Shadowmoor grew around it.

The city happens to be where the Court of Miracles started,and it took up around 20% of it's landmass.There were hills where the wealthy lived(like Rosemartyr's),speakeasy-like caffees in the Ghost Light Districts,and a mighty cemetery where the bodies of the Deathless would reside and do their bit.

The Cathedral of Shadowmoor,for it's honoring of all spirits,received a few gifts from their mysterious patron.THe Shadow Sun and Requiem Bell are the most famous of these.The Shadow Sun,is the safety net of the city,the enveloping black sun that devours Shadowmoor and keeps evil from it.And it is not to be angered.

When the Great Powers of the Spiral came to Shadowmoor in the Polarian War,in the Siege of the Passage of the Spirit,they desecrated it's Cathedral.They stole relics,burned altars,and took the Cathedral down.The Spirits,enraged at this,commanded the Shadow Sun to silently take it's envelope,and throw the city into the veil.

As it smashed into the fabric of reality,it rested between the Material and Spirit World,becoming one of the hallow Fallen Cities.The Requiem Bell is an unusual relic given to the city by St Nicosquiddus,the Fifth Bishop of Shadowmoor,who received it in a vision.

The Bell tolls,as it does ringing the Veil away,and bringing the dead back to life.This animation is not mere necromancy,as they come back as tangible,but immaterial,ghosts,that have much more power,and influence over the worlds than ghosts ever could,retain their memories,and are improved in many ways.

Their cadavres lay in the enormous cemetery that should never be desecrated and the bodies may be animated by necromancers to perform various services.Such is not the concern of these ghosts,known as the Deathless.The City is run by the Court of Miracles,the Court of the Shadow Sun,and a ghostly council of leaders called the Obzedat.

With the restoration of the Church of Shadowmoor,the city had been blended back into reality to a degree,and it's ultimate fate is the formation of the Mirrored Veil...but that would be telling....

Skull Island:

Tenebrous (The Hoodoo Master, The Undead Obeah):
Also known as the Hollow City, Tenebrous was once a decadent and powerful city-state of mercenaries who enriched the city with blood-money. They soon became corrupt and began to strive towards their own empire. However, the tactical minds of the city's founders was almost lost and the officials were impatient with how slow it would take. After a string of defeats, the nobles began to look towards different avenues of attaining their empire. They dabbled with demons, primordial beings, Shadow Magic, and other forbidden and lost thing, most of which was found in their ill-gotten gains.
In an alarming speed, the city had amassed a huge army of zombies and cruel horrors, disastrous powers from who-knows-where, and the aid of demons and shadowy spirits. However, in it was not ready no able to pay the high price their beneficiaries demanded.The desecration of the Cathedral,meant that the Shadow Sun withdrew it's divine gifts,and the unholy beasts rebelled against those who would not pay their dues and ends.Now,The population is a mix of horrors, demons, humans, a few Unseelie, and a large slave class of gargoyles, zombies, and shattered souls.
As for who runs it, the Social Darwinism and upheavals hide those who truly run the place. The Houses, Cults, and Orders focus on who has the noble title which give the authority to obliterate enemies and sway the flow of profit to their advantage while they can. This means that the City has new rulers come and go, usually through havoc. However, despite this, the bazaars, gangs and more subtle secret societies seem to always come out mostly unscathed. As such the merchant class allow this to happen knowing that the only things that will truly get them temporarily killed is aligning yourself with any one house and making sure your the one giving out the swords/bandages or the ones the lazier players hire to do the dirty work.
It's slums and undergrounds are some of the worst places one could possibly imagine.They rest so close to the Hells,one can smell the toxic fumes of sulphur,therein.However,even in a Land of Thieves and Sinners,there are those who are pious and virtuous.

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Updated 05-16-2016 at 01:26 PM by ShadowStrikeV2