Guts, Guiles, and Grit: these 3 stats bring a whole new element of strategy to the Circus Maximus arena; they can either net in a crucial victory for you, or evaporate early enough to bring you to the brink of defeat. With stats as important as these, one wonders how to obtain them; and through this guide, we're going to use the wonders of mathematics to learn just how far you can take these stats!Introduction

Before we move on, I must warn you that this guide will be using mathematical analyses, and plenty of them.

Training the 3 Gs

Guts, Guiles, and Grit can be trained through the following pet activities:

Cable Springs (Skull Island):+5 Guts/-1 Guile/-3 Grit

Line Splicing (Skull Island):-2 Guts/+5 Guile/-2 Grit

Crab Walk (Skull Island):-3 Guts/-1 Guile/+5 Grit

Mambo (Monquista):+10 Guts/-2 Guile/-6 Grit

Flamenco (Monquista): -4Guts/+10 Guile/-4 Grit

Rumba (Monquista):-6 Guts/-2 Guile/+10 Grit

Serpent Strike (Mooshu):+15 Guts/-3 Guile/-9 Grit/

Dragon Dance (Mooshu): -6 Guts+15 Guile/-6 Grit

Iron Fist (Mooshu):-9 Guts/-3 Guile/+15 Grit

Lunges (Marleybone):+20 Guts/-4 Guile/-12 Grit

Jumping Jacks (Marleybone): -8Guts/+20 Guile/-8 Grit

Crunches (Marleybone):-12 Guts/-4 Guile/+20 GritNotice how

all training activities only; this fact will become extremely important later on. But first, let's get down to business.increase one statanddecrease the other two

Revenues and Expenses

While I was at college, there was one question that I've pondered quite often:There are a plethora of ways to do that, but for the purpose of this guide, let's just stick with these two factors:how do you maximize profits?revenuesandexpenses.

Revenuesare the amount of money earned while operating a business. Simply put, you earn revenues through selling products, performing services, contract work, etc.

Expensesare the amount of money lost while operating a business. Examples of expenses are product cost, bills, rent, employees, etc.

When you put your revenues and expenses together, you'll have your profit, which can either be positive or negative. So how does all this relate to pet training? Let's say that you send your pet off to do the Cable Springs activity: the Guts boost (+5) is your revenue, while the Guile (-1) and Grit (-3) loss are your expenses; at the end of the activity, your pet will begainingand5in revenueslosing, meaning that4in total expensesyour net profit is a measly. That doesn't sound very appealing.1

Now to turn back to the original question: how do you maximize profits? There are two ways to do this in pet training:

1)Increase revenues.In the other worlds such as Marleybone, your pet can gain up to20 pointsfor one stat; but as a consequence, your pet will losea total of 16 pointsbetween the two other stats. Those expense may seem very counterproductive, but at least you'll earna net profit of 4, which is much higher than what you earn from the games in Skull Island.

2) Minimize expenses.While this may seem impossible give how pet activities work, this is actually very easy to do early on in your pet's training! If your pet is around Level 50 and their 3 Gs are 1 each, you can easilygain 20 points in one stat and practically lose nothingbecause the other two stats barely have anything to begin with. And if your pet isn't suffering any stat penalties whatsoever, then consider your net profit to be up to 20 points!

With that said, we come to the first step to maximizing the 3 Gs:Boost.one statall the way up to its limitfirst

Even after you maximize one stat, you can still minimize your losses while working on your second. If your pet has maxed Guile and you want to work on Guts next, all you really need to do is keeping sending your pet to Lunges, because suffering -4 penalty is much better than taking a -12 penalty per activities.

Speaking of Guile,I always recommend training Guile first, because the penalties for Guile (up to -4) is significantly smaller than the penalties for the other 2 stats (up to -12).

Pushing the Limits Part I: Positives and Negatives

This is where we really start venturing deep into mathematical theories, so hold on tight!

First let's answer this question:Is it possible to completely max out Guts, Guile, and Grit?Sadly, the answer is

no. The reason for that is actually really simple: for each game,oneof your stats areincreased, whiletwoof your stats aredecreased. Even after you do your best to minimize your expenses early on, once you start working on your 3rd stat, there's virtually no way to prevent losing anything from your other two stats.

This basically means thatyou can only completely max out one stat, so pleasechoose your favorite stat wisely!

Pushing the Limits Part II: Guile Goes With Everything

Even if you can't completely max out your Guts, Guile, and Grit all at once,all 3 of them can come! How in the Spiral is this possible?very closeto their max values

Remember by quick suggestion about Guile from earlier? You can actuallytake advantage of Guile's minimal penalties to build up your Guts and Grit.

Let's say that your pet has 40 Guts, 60 Guile, and 40 Grit. We're going to be alternating between Lunges (+20 Guts) and Crunches (+20 Guiles); pay close attention to the Guile stat.

Start=40 / 60 / 40

Lunges #1=60/56/28=

Crunches #148/52/48

Lunges #2=68/48/36

Crunches #2=56/44/56

While both Guts and Grit are oscillating between +20 and -12, Guile always goes down by -4 per activity. Even while Guts and Grit are improving tremendously, you can't let your Guile get too low. If you want to salvage as much of your Guile as possible, now would be the perfect time to do some Jumping Jacks.

Jumping Jacks=48/64/48

Let's stop here before the pet faints from exhaustion; I'll be sure to bring plenty of nutrient-rich snacks! Now let's do a comparison:

Before = 40 / 60 / 40

After =48/64/48

Notice any improvement ? All thanks to Guile's small penalty, we were able to improve the pet's stat across the board! To be specific, the pet gained 20 in their stats overall after playing 5 activities, so on averagethe pet ultimately gained 4 in their stats per activity. Coincidentally,the net profit for one pet activity in Marleybone is 4 points. Interesting, eh?

You're going to need to think about your net profit eventually, because it's going to matter much more once you reach the home stretch.

Pushing the Limits Part III: One Small Step is a Giant Leap for Petkind

As all 3 of your pet's stats get closer to their limits, guile won't be enough to press forward. As I've stated before, you're going to need tothink about your net profit before you start a pet activity.

For example: let's say your pet has 55/70 Guts. If you choose Lunges, be aware that you won't gain all 20 points because you're only 15 points away from maxing your Guts; this means thatyour revenue is. However, you must also be aware that you'll lose 4 Guile and 12 Grit,15a net loss of. If you decide to go forward with Lunges,16your pet's net profit is going to be; that's not very good.-1If your net profit turns out to be negative, try going for the pet activities from earlier worlds. You may not gain as much revenue as you used to, but luckily you won't incur as many penalties either. If you play Serpent Strike, you gain the full 15 points in Guts while only losing 12 total in your other stats;a net profit of 3 is much better than a net profit of -1.

Keep maintaining a positive net profit for your pets until you reach the very pinnacle of your training.

Pushing the Limits Part IV: The Final Stretch

At this point, your 3 Gs should bevery, very closeto their max values, and you're relying on the Skull Island activities to get as close as possible to your pet's limits. In this section, we're going to be discussing just what these limits are, and I'm going to be using mathematical analyses to prove it. If you don't want to read through it, please skip ahead to Part V.

First, let's address why you should be using Skull Island activities to finishing off your training. Unlike the activities in Marleybone, the penalties for Guts, Guile, and Grit are very small; they range from -1 to -3 depending on which activity you choose. Given thatthe penalties are, this means thatalwaysapplied after completingeveryactivityat least one stat will always be at least 3 points away from its maximum.

With that said, I also need to address a potential contradiction which might arise. Line Splicing only decreases Guts and Grit by 2 point; so in theory, this means that all stats could be within 2 points from reaching its max--but there's one fundamental problem. Let's say that all 3 Gs have a limit of 70: in order for a situation such as 68/70/68 to even occur,both Guts; but that's 100% impossible, because as I've stated before: "andGrit would need to be 70beforethe activityyou can only completely max out".one stat

So to recap: you'll know that you've maximized your stats ifone stat is maxedandanother stat is 3 points away from its cap. But what about the third stat? Come to think of it--whatisthe third stat?

Let's think this through: the quote "another stat is3 points awayfrom its cap" seems to imply thatits either Guts or Grit, because Guile cannot be lowered by -3 from Skull Island activities. "One stat is maxed" also implies thatan activity was already completed; so if Guts or Guile is being lowered by 3, then it's safe to say thatGuts or Guile is being increased by 5. Therefore,the third stat is Guile, which is always lowered by 1 in Skull Island.

We're getting very close now! All we need to do now is turn our thinking around. Let's say that all of our pet's stats have limits of70, andits Grit is maxed; this putsits Guts at 67. What about Guile?

Well, let's turn our thinking around. In order for this pet to have achieved 67/?/70, the pet must've played Crab Walk beforehand. If we think about what this pet's stats were before playing Crab Walk, it'd have to be 70/(?+1)/(65+). Knowing that Guile used to have an additional point, but also knowing thatGuile and Guts can't be maxed at the same time, then this means thatthe pet's. I could go further and figure this out the long way, but I know for certain that the answer is 68--therefore:currentGuile is at 68 or lower

Pushing the Limits Part V: The Journey Ends

If you're looking to maximize your stats as much as possible, then here are your goals:

If you want you to max out Guts:(Max Guts) / (Max Guile - 2) / (Max Grit - 3)

If you want to max out Grit:(Max Guts - 3) / (Max Guile - 2) / (Max Grit)

If you want to max out Guile, but would like some extra Guts:(Max Guts - 2) / (Max Guile) / (Max Grit - 5)

If you want to max out Guile, but would like some extra Grit:(Max Guts - 5) / (Max Guile) / (Max Grit - 2)

You may encounter some negative net profits from your activities while going after these stats; but once you reach them, your pet will be tough competition in the arena!

Conclusion

Thank you for reading this guide; I most certainly hope that it'll help you maximize those stats if you ever wish to partake in Pet Sparring. Let's wrap things up by listing all of the important points throughout this guide highlighted in blue:

1)Boost2)one statall the way up to its limitfirst

I always recommend training Guile first

3)Choose your favorite stat wisely!

4)Take advantage of Guile's minimal penalties to build up your Guts and Grit

5)Think about your net profit before you start a pet activity

6)If your net profit turns out to be negative, try going for the pet activities from earlier worlds

7)At least one stat will always be at least 3 points away from its maximum

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